

Even at its fastest, when you're tearing through Miami at 200+ mph, SRS fails to conjure the sense of speed required in a street-racing title. Now that's a feature missing from most games anyway, but to have it included in a mediocre game…for shame! SRS boasts increased realism through enhanced car mechanics and customization, but the cost of such practicality is too high. You can even collect hot women and trade them like baseball cards for Pete's sake. The fact is made even more frustrating because SRS boasts some truly nifty features like an open-ended city and the chance to challenge random drivers. It's fun spending hours fine-tuning your car (and most race-freaks probably will,) but most of the enjoyment never takes to the streets it stays in the garage. Instead of choosing the arcade route taken by the Need for Speed Underground series, Namco decided to pursue a racing experience grounded in reality.ĭid it work? Did Namco deliver a title brimming with the nuts-and-bolts of real street racing while retaining the flashy sense of escapism that made the phenomenon what it is today? Unfortunately, SRS succeeds in all the wrong places. With SRS, Namco set out to incorporate the nuances of real street racing. Alas, the high-stakes lifestyle of the Fast and the Furious crowd isn't for everyone, and so Namco decided to release Street Racing Syndicate. These midnight races presented a world of opportunity for fledgling racers: respect, riches and the flighty affections of high-maintenance women. For awhile, the only way import racing fans could get their fix was at unofficial "tracks" dotting the urban landscape. With the addition of four Arcade racing modes for that quick racing fix and a two player multiplayer mode, SRS - Street Racing Syndicate is looking likely to take the chequered flag when it launches on Nintendo GameCube on 4 March 2005 for the estimated retail price of around £40.The popularity of nitrous-fueled street racing has exploded in recent years. As well as exploring the cities, players can complete special challenges to win the affections of eighteen girls: real models from the American cruise scene rendered and ready to reward the player?s skills by unlocking their own special videos. No street racer?s car would be complete without a gorgeous girl in the passenger seat! SRS- Street Racing Syndicate does not disappoint. For risk-takers it?s a great way to boost earnings and feed their NOS habit, but risk too much and you could end up walking home with an empty wallet. To earn a little extra income it is also possible to place cash bets on a race, the winner takes all. The Dyno is a device enabling the player to measure the effect of any enhancements made to your car. For racing fans the inclusion of the Dyno is an excellent addition to the game.

Street Racing Syndicate lets players tailor the look, performance, handling and sound of their car to suit their individual tastes. The modification system offers a huge selection of products from real tuning companies for each of the vehicles on offer. By clearing races and challenges the player earns respect points, unlocking more challenges and race events. Officially licensed aftermarket products can be purchased to improve your car?s styling and make your ride the envy of your rivals. Street racing is not just about speed, it is about respect! In SRS - Street Racing Syndicate it is important that your ride is not just fast, but that it also looks the part. Money won from racing can be used to buy more cars, better parts or simply to refill on Nitrous. Once their ride is suitably ?pimped-up?, players get to freely roam the streets of Philadelphia, Miami and Los Angeles in search of other street racers to challenge. To give themselves an extra edge, players can modify their car with a selection of aftermarket tuning and body-styling products. Players can choose from over forty performance cars, from seven well-known manufacturers, including favourites such as the Mitsubishi Evolution VIII, Subaru Impreza S202 and Volkswagen Golf VR6. Namco are the publishers and it is developed by Eutechnyx. SRS - Street Racing Syndicate for Nintendo GameCube will be distributed by Nintendo of Europe.

In this high-octane racing adventure players can push over forty officially licensed cars to the limits around the streets of three major US cities. The lights are green as SRS - Street Racing Syndicate screeches onto the Nintendo GameCube in the UK on 4 March 2005.
